Project CIRCLE is a movement to develop the most fun and exciting gaming platform using blockchain. Users will not only be able to wager on predicting various future events, but can also suggest their original predicting events and receive rewards.
The team having studied for nearly 2 years in the crypto industry, throughout Asian region (Japan, S Korea, Taiwan, Philippines, Thai & India) where they were successful in reaching over 10k users and over 360% value increase in their original token, Circle Coin (XCC), which were spread completely offline by word of mouth.
The concept of Circle Coin was designed to provide various entertainment contents, such as travelling, shopping, lottery, advertising, etc. which would accelerate people’s interest in the new crypto industry.
Now, they are on a new challenge to renovate their original Circle Coin Token (XCC) adopting Ethereum blockchain and releasing one-of-a-kind prediction gaming platform, which the token holders would be able to share 80% of the platform’s profit.
The platform will provide various forecasting games, which users would be able to wager on. What is unlike about that? Unlike ordinary table games or betting on sports or races, they will be delivering amateur, yet fun, games that does not involve people’s mediation. Say guessing how many apples will fall into a basket from a tree, or guessing which out of two hamster will first reach to the goal. As long as the game is considered fair without people mediating, pretty much anything can be brought up as an actual game contents.
The team aims to have their token listed on major exchanges, but most importantly to change the concept of entertainment using the blockchain technology, for the industry’s further development.
The Initial Contribution Offering starts from September 20th, 2017 (00:00UTC).
For further information, please visit:
This is a paid press release. ICOMagazine does not endorse and is not responsible for or liable for any content, accuracy, quality, advertising, products or other materials on this page. Readers should do their own research before taking any actions related to the company. ICOMagazine is not responsible, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any content, goods or services mentioned in the press release